Music for interactive worlds — from atmospheric exploration to adaptive in-game scoring.
Built with Logic Pro, FMOD Studio, and Unity.
Featured Projects
A two-track adaptive music system built in FMOD Studio, combining horizontal transitions with vertical musical layers. Designed for a swamp exploration sequence, the system moves between two musical cues while dynamically shaping the arrangement through layered instrumentation.
Tools: Logic Pro • FMOD Studio
A four-layer adaptive music system for a sci-fi survival environment. Built in FMOD Studio and implemented in Unity, the system uses a single Intensity parameter to introduce musical layers as the player approaches danger.
Tools: Logic Pro • FMOD Studio • Unity
Featured Tracks
A few additional music examples — from atmospheric loops to more cinematic and experimental pieces.
Hi, I'm Daryl — a composer who loves games that tell a story, atmosphere that draws you in, and the way a good score can make a world feel alive. I also geek out over hardware synthesizers, enjoy the world through trail running, and obsess over a properly brewed cup of coffee.
Lately, I’ve been focused on adaptive music systems — writing music in Logic Pro, then building it in FMOD Studio and Unity so it can respond to gameplay. I’m especially drawn to music that supports exploration, tension, and emotional storytelling without getting in the way of the player’s experience.
If you’re building a game and looking for music that helps shape the atmosphere, story, or player experience, I’d love to hear from you.